Couple people in the discord I hang out in are 80+, but this is my record after playing this all morning. Just phenomenal. Few scattered observations:
brlka is best-in-class at minimalist theming + sound design. Thinking of that soda can pull-tab used for death sound in Love Eternal, I'd love to know what the treat-grab here is based on. Has that tactility of a mouse-pad click but more organic, somehow. The whole thing being about syncopation staged within fish-tank-like boundaries through which wave-like obstacles move unperturbed is just perfect, too. I like how the larger, deterministic fish variants force the player to switch between different dodge intervals, and that the sensation of swimming is so strong despite the spareness of the elements onscreen.
For me the wax-on-wax-off flow state here is even more addicting than Angel or Hornet; it will maybe function as a gateway drug for chasing higher scores in those two and others, though. There's a way I've been intentionally blurring my vision to better interpret incoming signals--between farsighteness and myopia, or something, swimmingly?--that my highest runs are contingent on.
It only occurred to me while playing this that Snake is one of the prototypical avoidance games.
I'd love to pay for a commercial/Steam compilation of brlka's avoidance / fixed screen games. Turning the corner on strongly liking this stuff to being obsessed with it. Bravo!
Comments
Log in with itch.io to leave a comment.
55 treats, the new aquatic creature is scary. another great addition to the most epic score attack series
i love the movement in this one.. being a minnow feels great. i'm stuck at a lowly 23 treats until i get more time to sit down and practice