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Uploaded a vid of my best time.
Totally addicting game and the gentle aesthetic mixed with blazing fast, tight, but simple movement is exactly my shit. Perfection.
564.5 seconds with 100 deaths!!!! this game was really neat and im glad i found it. loved the bits where you could hear the fall or when i got distracted by the pretty background.. its been one of the most rewarding gaming experiences ive had so far im gonna try out rena game next when i have time :^) edit: i figured out this was supposed to be a speedrun sort of game while writing this.. ill try better next time TT!!
124 seconds! This was really fun, thanks for hopping into my stream, I hope this becomes much more popular!
This game was really good. I love the shifting light on the background. great controls and sound n everything!
253.67 seconds, 16 deaths
short n fun :D
Short and sweet, nice work :)
304.21 seconds, 28 deaths. I like it! Very good and beautiful short platformer.
This is a really satisfying short platformer challenge, I had a ton of fun learning it!
403.69 seconds, 45 deaths :)
Pretty neat game, but why does the player have to save the checkpoints by explicitly pressing a button? Why not activate them automatically when touched?
I considered doing it that way, but I think it's a little more satisfying to have to explicitly press a button - like yelling "SAFE!" when you touch base in tag.
It also means activating the save points takes a little extra thought/time, so if you're going for a speedy playthrough you have an incentive to skip some or all of the save points. I think that trade-off is interesting!
Incredible!!! Found this through a retweet and definitely was not disappointed. Poignant and an experience with lots of weight to it. When I finished I literally had to do the math because the 7 minutes that had elapsed had felt like 30 or so due to how well paced the game feels. Mechanically speaking it's incredibly satisfying, I recently picked up a keyboard with mechanical switches and I found myself replaying it due to how satisfying it was to repeat keystrokes and movements, exceedingly impressed with the walljump system, which many games often fall short on (eg, jumps feel too floaty, here they have weight and take focus to pull off, really cool!!!) gave this a five star rating and will probably play again ^^;; sorry if this comment is too long and rambling. Wanted to also say the visual presentation was top notch, especially loved the audio, minimalist but effective.
Very nice little platformer
i cant play